Do not sell my personal information

Your rights under the California Consumer Privacy Act

The California Consumer Privacy Act (CCPA) provides you with rights regarding how your data or personal information is treated. Under the legislation, California residents can choose to opt out of the "sale" of their personal information to third parties. Based on the CCPA definition, "sale" refers to data collection for the purpose of creating advertising and other communications. Learn more about CCPA and your privacy rights .

How to opt out

By clicking on the link below, we will no longer collect or sell your personal information. This applies to both third parties and the data we collect to help personalize your experience on our website or through other communications. For more information, see our privacy policy.

Get started with game design in school

With support from the Danish Film Institute, we have developed a set of teaching materials for working with game development in school. You will find them here - ready to download, completely free. The films for teachers and students can be streamed here on the page.

Get help from a gaming consultant
  • Hack

    When we hack something, we change it or use it for something other than what it was designed for. In this phase, we disassemble the game system and assemble the parts in a new way.

  • Invent

    It can be difficult to come up with a good and original game idea . In this phase, we use games, time pressure and rapid prototyping to develop new game ideas at speed.

  • Create

    Once the idea is in place, you must build a playable prototype and test it. When others play your game, you see it with fresh eyes. You get feedback that can make the game better.

  • Share

    When you yourselves think the game is finished, it's time to share it. You learn how to pitch a game and get tools to evaluate your work process as a game team.

Worksheet: Exercises and design challenges

The student sheets take design theory and game mechanics down to a child's level. The Lix number is 20-25, and the illustrations help with understanding. The student sheets are linked to the four phases we work with in Spilværk: In the Hack phase it is about modifying and analyzing games that already exist. In the Invent phase, we practice getting ideas and turning them into prototypes. In the Create phase, it is about planning your production and interdisciplinary collaboration. In the Share phase, we share our game with others, get feedback and evaluate both process and product.

Download worksheet as PDF

Film for the teacher

What does it really look like when students work with game design? How is a classroom transformed into a gaming studio? There are many ways to do it, but in our little film you get some suggestions - and you see what it looked like when Nordre Skole in Viborg threw 140 students into developing board games!

Watch the movies

Movies for students

What exactly is a game? What does it mean to hack? How do you get a good idea, and how do you get the idea implemented in practice? How do you give feedback that is constructive and how do you accept criticism? In the student films, we approach the good questions with creativity and humor. Suitable for flipped learning.

Watch the movies